Class Thirteen: Advertising Logic

Second Life Recommended List:

Anteater Island

Second Louvre

Virtual Hallucinations

Harvard Law School's Austin Hall

The Sistine Chapel at Vassar Island

Democracy Island

Laguna Beach

Wizard Alley

Dell Island

Reuters

This link contains information about the history of virtual worlds, along with information about virtual museums

Ian Bogost - Persuasive Games Review

Janet Murray's categories: Procedural, Spatial, Participatory, Encyclopedic (124)

Procedural - computer's ability to execude a series of rules (4)

Ian Bogost - Persuasive Games - Chapter 5

"There is barely a space in our culture not already carrying commercial messages." (147)

Fredric Jameson "late capitalism"

Jean Baudrillard - "media and cultural images have become more real than reality." (148)

"consumers have decoded the logic of advertising in the television age" (151)

"But as the procession of simulacra advances, it might also undermine the very practice of advertising." (152)

Three types of advertising: demonstrative, illustrative, and associative (153-154)

"cultural credibility rather than representational power" (162)

From visual to procedural advertising

Chapter 6 - Licensing and Product Placement

Understanding "how that 'magic' is manufactured" (182)

"Cynicism and disgruntlement over product placement abounds" (189)

This is true for television as well

Chapter 7 - Advergames

Burger Man

High production values, but nothing to do with the film

How is Fatworld different? How is it an example of "social marketing" or "social advertising"?

See this blog about social marketing from Nedra Weinreich

Anti-Advergames (223-230)

The McDonalds Game

FarCry - Mollio